KUSMAWAN, Dicky; ARYANI, Diah; YUSUF, Mohamad. Peningkatan Kreativitas Anak dengan Implementasi Augmented Reality Pembelajaran Hewan Berbasis Android. Format : Jurnal Ilmiah Teknik Informatika, Jakarta, Indonesia, v. 14, n. 2, p. 211–228, 2025. DOI: 10.22441/format.2025.v14.i2.007. Disponível em: https://training-ojs3-publikasi.mercubuana.ac.id/index.php/format/article/view/35770. Acesso em: 28 may. 2026.