MENGULAS BOARDGAME “SI ANAK NAKAL” DENGAN MODEL INTERAKSI ANALISIS

Authors

  • Emmareta Fauziah Institut Teknologi Telkom Purwokerto
  • Achmad Sultoni Institut Teknologi Telkom Purwoketo

DOI:

https://doi.org/10.22441/narada.2021.v8.i2.003

Keywords:

Analisis, Boardgame, Interaksi

Abstract

More than 7 hours a day Generation Z interacts with devices, so less time is spent interacting directly with humans their age. This type of boardgame is a game that increases the interaction between players. To develop a board game, it is necessary to know the aspects and components contained in it. In the last few years, there have been boardgames featuring local fairy tales, one of which is “Si Anak Nakal” by Mahavira Studio. This game research has been carried out previously by Kelvin and Hantanto in 2019 entitled "Perancangan Ulang Brand Identity Board Game Si Anak Nakal". However, it focuses more on redesign based on an analysis of visual identity. While this study focuses on the analysis of all components contained in the game. The boardgame analysis was carried out using qualitative data analysis methods. This analysis method uses an analysis interaction model consisting of data collection with observation and documentation, data reduction, data presentation and drawing conclusions. The results of the research are the aspects and components contained in the "Si Na Naughty" boardgame.

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Author Biographies

Emmareta Fauziah, Institut Teknologi Telkom Purwokerto

Penulis aktif mengajar Desain Komunikasi Visual, ITTP, Jawa Tengah sejak Januari 2020. Telah mengajar beberapa mata kuliah seperti Desain Permainan, Etika Profesi, Desain Kemasan, Gambar Proyeksi dan Nirmana 2D. Penulis merupakan lulusan S1 Desain Produk, Institut Teknologi Bandung tahun 2015, kemudian tahun 2016 melanjutkan studi di kampus yang sama mengambil jurusan S2 Desain dengan Beasiswa Unggulan

Achmad Sultoni, Institut Teknologi Telkom Purwoketo

Penulis aktif mengajar mata kuliah Bahasa Indonesia sebagai dosen tetap di Institut Teknologi Telkom Purwokerto, Telah menyelesaikan studi Pendidikan Bahasa Indonesia S1 di Universitas Muhammadiyah Purwokerto, S2 pada jurusan yang sama di kampus Universitas Negri Sebelas Maret. Saat ini sambil mengajar, penulis juga mengambil studi S3 di Kampus dan jurusan yang sama.

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Published

2021-09-29

How to Cite

Fauziah, E., & Sultoni, A. (2021). MENGULAS BOARDGAME “SI ANAK NAKAL” DENGAN MODEL INTERAKSI ANALISIS. Narada : Jurnal Desain Dan Seni, 8(2), 161–172. https://doi.org/10.22441/narada.2021.v8.i2.003

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